
In November 1936, Franco’s columns reached the edge of Madrid and figured the city would fall by Christmas. It didn’t. The Republicans dug in at the university, and some defenders even stacked volumes of the Encyclopedia Britannica as breastworks. That’s one way to use a library card.
That fight is one of ten in The Un-Civil Wars 1936-1949, Hazardous Movement’s HazMo Scenario Pack 2. It trades the World War for the civil wars around it, in Spain, China and Greece. I covered HazMo Scenario Pack 1 a couple of months back. Now I own the whole line, so I’m playing catch-up.
Getting It
Ritterkrieg lists the pack at $29.99. I honestly don’t remember what I paid, and my wallet won’t talk about it. Ritterkrieg was running a bundle deal on every HazMo pack in print, so I grabbed them all at once. Hazardous Movement’s own website is still down, so Ritterkrieg is the place to buy it. As usual, the link’s at the bottom of the article.
Contents:
- 10 scenarios, HazMo 11 to HazMo 20
- Scenario notes and tips
- Multi-applicable scenario parameters
Packaging
The pack arrives in the same folder layout as the first one. Scenario cards sit on one side, and player notes sit on the other.
Its cover tells you exactly what you’ll need to play. I appreciate that. On top of the 2nd Edition ASL Rulebook, you’ll want a long list of modules.
- Beyond Valor and Partisan!
- Code of Bushido or Rising Sun, plus Gung Ho!
- West of Alamein or For King and Country
- Croix de Guerre, Hollow Legions and The Last Hurrah
- Doomed Battalions, Armies of Oblivion and Hakkaa Päälle!
You’ll also need boards 8a, 9, 11a, 23, 45, 59, 64 and 67. Two more come from Bounding Fire Productions. DW-1a is from Blood and Jungle, and DW-5b is from Poland in Flames. Of course, if you play on VASL, you already own every board and counter you’ll ever need.
The back of the folder holds the pack’s multi-applicable scenario parameters. There are ten of them, UCW1 through UCW10. They apply to every scenario unless a card says otherwise. No Quarter and Hand-to-Hand CC are in effect in every fight, so nobody’s surrendering politely. Most of the rest deal with counters.

MMP’s Spanish Civil War module still doesn’t have a release date, so the pack leans on substitutions. Nationalists use Axis Minor counters, and Republicans use Allied Minor counters. Moroccan Regulares fight as Italians. The Greek and Chinese factions get their own swaps too. It’s tidy. The pack spells them out once, so the cards don’t have to repeat them.
Player Notes
My favorite part sits on the other side of the folder. Every scenario gets a page of notes written from a player’s point of view. There’s no historical background and no aftermath. Instead, you get what to watch for, broken out by nationality.
Take HazMo 12, Foreign Legions. The Nationalist notes say deploying can be your friend. They also push you to get creative with your AFVs, because they can be a real pain for the attacker. And your Moroccan troops are vicious in Hand-to-Hand CC, so use them wisely.

The first pack did the same thing, and I’d bet it’s a theme across the whole HazMo line. It’s a great idea. Most of us don’t play at tournament level, and a little nudge goes a long way for us mere mortals.
Counters That Look Like Counters
In my overview of the first pack, I griped that the counters on the cards were plain black-and-white blocks. You got a box with “8-1” or “2-4-8” typed in it, and that was it. That’s fixed. This pack uses VASL counter art with a colored border around each piece. I like it much better, even if it’s just the VASL artwork.

Every scenario also fits on one board or less. Most use half to three-quarters of a single board, so the playing areas are small and tight. Expect knife fights, not road trips.
My one real complaint is an old one. A couple of scenarios still spill onto a second sheet. Sophoclean Tragedy puts its epilogue and one extra counter on a tiny second page, and Mao’s Fifth Column runs over too. I know it happens, but I’m still not a fan. Watch, someday I’ll design a scenario, stretch it across two sheets and catch grief for it… and I’ll deserve it.
Three Wars, Ten Fights
The pack mixes five Spanish Civil War fights with three from China and two from Greece. Chuck Hammond and Chad Cummins split the design work. Four of the Spanish fights are on the Madrid front, so the map gives them their own panel. Red is Spain, blue is Greece and gold is China, and the numbers match the scenario table right under the map.

| Scenario | Title | Scenario | Title |
| HazMo 11 | The Beleaguered Capital | HazMo 16 | L’Inferno Fascista |
| HazMo 12 | Foreign Legions | HazMo 17 | Stackin’ ‘Em High |
| HazMo 13 | Tin Men in Tianmen | HazMo 18 | Sophoclean Tragedy |
| HazMo 14 | A Sisyphean Task | HazMo 19 | Mao’s Fifth Column |
| HazMo 15 | Sticks and Stones | HazMo 20 | 60 Seconds of Sacrifice |
The Scenarios Up Close
Here’s each one with its board layout. The layouts are approximate and don’t include every overlay or terrain change. They’re just a quick look at the battlefield.
Where to Buy
Debriefing
HazMo Scenario Pack 2 keeps everything I liked about the first pack and fixes the thing that bugged me most. The counters on the cards finally look like counters. The player notes are back, and they’re still the best feature in the line. Every scenario fits on a single board or less, so none of them need the dining room table.
The civil war setting means a lot of counter swaps, but the pack explains them once and moves on. At about $30, it works out to $3 a scenario. If you want some minor nationality civil war fights in your rotation, start with one of the Madrid scenarios and keep the scenario parameters sheet next to the board. I’ll get to HazMo Scenario Pack 3 down the road.
Academy Out!
GET TO THE CHOPPA…!!! 
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