UDT

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Underwater Demolition Teams (G14.22)
Navy frogmen sent in ahead of a landing to clear the way. In a Seaborne Assault the U.S. side may get UDT and use them to remove Beach Obstacles before the landing craft arrive. Anything they don’t clear stays put, and tetrahedra are stubborn: once play starts only a Demolition Charge or a heavy HE attack shifts them.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.