RFNM

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Restricted Fire, No Movement (C10.25)
A Gun marked RFNM is stuck where it starts. It can’t be unlimbered if it begins the scenario in tow, and can’t be limbered or pushed if it begins in firing mode. It also loses several To Hit Cases, including the one that would let it change its Covered Arc, so it fires where it already points.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.