PFPh

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Prep Fire Phase (A3.2)
The second phase of the ATTACKER’s Player Turn. He may fire SMOKE with ordnance or OBA, fire any unit capable of firing, designate Opportunity Firers, or perform labor tasks. Place a Prep Fire counter on any unit that fires this phase, a Bounding Fire counter on Opportunity Firers, and a TI counter on units performing labor. A unit that Prep Fires can’t move in the following Movement Phase.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.