CR

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Corduroy Roads (Z SC4.1)
Logs laid crosswise to make swamp and mud passable, which is exactly what the real things were. CR play as Trail Breaks and can only go into Jungle or Jungle Debris hexes, never stream-JD. Infantry crossing one pay a single MF and dodge the usual Defensive First Fire penalty; fully tracked vehicles pay two MP and halftracks three.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.