COT

0

Cost of Terrain (B.2)
The normal MF or MP cost of entering a hex, plus whatever Artificial Terrain sits in it. The point of the term is that it’s a single number rules multiply, not a running total they add to. Doubling the COT of a higher-elevation hex that also holds SMOKE costs Infantry two times two, so four MF, and not two plus one.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.