ATMM

0

Anti-Tank Magnetic Mine (C13.7)
A hand-placed magnetic charge that never gets a counter of its own. Any German Infantry unit from 1944 on is treated as possibly carrying one. An unbroken, unpinned German unit attacking a vehicle in Close Combat can declare an ATMM attack before resolving it: on a Check dr of 1-3 a man gets it placed, which adds a -3 DRM to that attack.

Previous article ASOP
Next article BH
Avatar photo
Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.