AR

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Artillery Request (C1.3)
The opening step of an Offboard Artillery mission. With Radio Contact established and Battery Access in hand, the player puts an AR counter on a hex holding a Location his Observer can see. LOS is then checked; if there isn’t one to any non-Aerial Location in that hex the AR comes off, the Observer is done for the phase, and the opponent can cancel the Fire Mission.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.