AFPh

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Advancing Fire Phase (A3.5)
The fifth of the eight phases in a player turn. The ATTACKER’s units that didn’t fire in the Prep Fire Phase, and didn’t try anything needing TI status, can fire here at half FP. Flamethrowers, Molotovs, Demolition Charges and Opportunity Firers attack at full strength. Every Prep Fire and Bounding Fire counter comes off at the end of the phase.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.