Adv

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Advance (A4.7)
The Advance Phase move. Infantry that isn’t broken, pinned, TI or locked in Close Combat can shift one hex, or change level inside its own hex, but never both in the same phase. It can advance into a hex the enemy holds, which is how Close Combat starts. Nothing shoots at it while it does, which is what makes the phase worth saving for.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.