ABtF

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A Bridge Too Far (chapter R)
Arnhem, and the 2nd Parachute Battalion’s grim September 1944 around the main road bridge. The chapter brings the bridge itself, the Ramp, factories, cellars and the Blockhouse. Up to four scenarios run per day, and CG Victory isn’t settled until the whole campaign ends, unless somebody takes it early by Sudden Death.

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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.