New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.

New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.
I explain the differences for new players and give a few examples how to interpret the “Open Ground” mechanic and benefit from it during Concealment, Rout, and Interdiction circumstances.
Gameplay of turn 5 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.
Gameplay of turn 4 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.
In this Friday Tactical Tip I go over the historical platoon structure and formations used by the United States Army in WW2 and talk to how the system revolves around the tactics of the platoon formation because of the squad unit’s inability to create tactics and formations.
Small caliber ordinance (and some larger ones) have the capability to get two To Kill DRs in certain circumstances. A powerful rule when it happens with high ROF Guns.
Sometimes the order in which you rout your units matters greatly, especially if No Quarter has or hasn’t been declared. Most of what’s discussed here doesn’t apply to Starter Kit this time, as No Quarter and Prisoner rules don’t exist in that system.
Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat … AND discussion of my errors during play (we all do it!!).
Motion status attempt helps protect your vehicle from getting flanked and/or driven right up next to and blasted at point blank range. It exists in both full ASL (D2.401) and ASL Starter Kit (3.3.2.1).