Tag: Tactics
ASL Tactical Tip #12 – Often Overlooked Rules: Part 3
An ongoing series that takes snapshot looks at many often overlooked, forgotten, or hard to remember in the heat of battle Advanced Squad Leader rules. Examples 11-15.
ASL Tactical Tip #11 – Often Overlooked Rules: Part 2
An ongoing series that takes snapshot looks at many often overlooked, forgotten, or hard to remember in the heat of battle Advanced Squad Leader rules. Examples 6-10.
ASL Tactical Tip #10 – Often Overlooked Rules: Part 1
An ongoing series that takes snapshot looks at many often overlooked, forgotten, or hard to remember in the heat of battle Advanced Squad Leader rules. Starting with Chapter A and working through some of the rulebook. Examples 1-5.
ASL Tactical Tip #9 – METT-TC: Applying Military Doctrine to ASL
Applying modern military doctrine (METT-TC) to help you develop a plan of attack/defense once you've picked an Advanced Squad Leader scenario to play.
ASL Boot Camp #30: Vehicular Movement
This ASL Boot Camp covers the basics of vehicular movement, with the second half focusing on the sometimes confusing concepts of vehicle movement states: Stopped, Non-Stopped, and Motion.
ASL Boot Camp #29: To Hit/To Kill Examples!
8 examples of how the process works pulled from real scenarios played over the past ~2 years.
ASL Boot Camp #28: Resolution Vs. Infantry/Guns
Part 4 focuses on resolving hits against Infantry and Guns. In it I use the same map layout as the previous parts but look at several simple examples of guns and mortars targeting other infantry and guns in woods and a building.
ASL Boot Camp #27: Target Types Explained
In this tutorial, I cover the three "target types" that are used in Advanced Squad Leader when firing ordnance. Any time you fire a Gun/SW mortar that uses the C3 To Hit table, you must declare one of these target types before firing. This declaration will determine Basic TH numbers, how TEM DRMs are applied, and how to resolve any hit.
ASL Boot Camp #26: AFV Kill Mechanics
The most complicated part of the To Hit resolution process (once a hit is secured) is against vehicles and the AFV Destruction table. In this tutorial, I continue the example started in #25 of an American 57L AT gun firing at and hitting a stationary German Stug IIIG in open terrain. What are the steps to determine the results of an AFV hit? I'll show you.
ASL Boot Camp #25: To Hit Mechanics
The meat and potatoes of Chapter C are the To Hit and To Kill mechanics. Here we boil down the To Hit mechanic to a small flowchart and a couple of formulas, show the relevant tables used, and step through a very simple example of a 57mm AT gun attempting to hit a German Stug IIIG.