Tag: Stalingrad

The War Room: Skirmish in the Snow (OA2)

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The War Room: Skirmish in the Snow (OA2)
The Russians are pressing forward when Sgt. Albert Pfluger is set upon by three T34s bearing down on his men's position and his assigned 75mm gun. To top it off his men are suffering from an ammunition shortage ... the cold day just became a bit more frigid!

ASL Boot Camp #21: Retaking Vierville (Turn 4)

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ASL Boot Camp #21: Retaking Vierville (Turn 4)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.

ASL Boot Camp #20: Retaking Vierville (Turn 3)

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ASL Boot Camp #20: Retaking Vierville (Turn 3)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.

ASL Boot Camp #19: Retaking Vierville (Turn 2)

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ASL Boot Camp #19: Retaking Vierville (Turn 2)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.

ASL Boot Camp #18: Retaking Vierville (Turn 1)

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ASL Boot Camp #18: Retaking Vierville (Turn 1)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.

ASL Boot Camp #17: The Guards Counterattack (Turn 5)

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ASL Boot Camp #17: The Guards Counterattack (Turn 5)
Gameplay of turn 5 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #16: The Guards Counterattack (Turn 4)

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ASL Boot Camp #16: The Guards Counterattack (Turn 4)
Gameplay of turn 4 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #15: The Guards Counterattack (Turn 3)

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ASL Boot Camp #15: The Guards Counterattack (Turn 3)
Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!).

ASL Boot Camp #14: The Guards Counterattack (Turn 2)

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ASL Boot Camp #14: The Guards Counterattack (Turn 2)
Turn 2 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!

ASL Boot Camp #13: The Guards Counterattack (Turn 1)

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ASL Boot Camp #13: The Guards Counterattack (Turn 1)
Turn 1 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!

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