Tag: Russians

Long Play – OzB1 Vines of Red Marines

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Long Play - OzB1 Vines of Red Marines
Soviet forces landed along the west side of the Ozerekya Bay. While advancing towards Glebovka, they came across a Romanian mortar position in the vineyard of an old manor.

The War Room: Skirmish in the Snow (OA2)

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The War Room: Skirmish in the Snow (OA2)
The Russians are pressing forward when Sgt. Albert Pfluger is set upon by three T34s bearing down on his men's position and his assigned 75mm gun. To top it off his men are suffering from an ammunition shortage ... the cold day just became a bit more frigid!

ASL AAR: 11th Company Counterattack (170)

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ASL AAR: 11th Company Counterattack (170)
After losing the important city of Viipuri to the Soviets, the Finns withdrew to the next natural defense barrier, the Kivisilta Strait. A small Soviet force crossed at the narrowest part of the strait and formed a bridgehead, and Finnish GHQ ordered a counterattack to clear it.

ASL Boot Camp #17: The Guards Counterattack (Turn 5)

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ASL Boot Camp #17: The Guards Counterattack (Turn 5)
Gameplay of turn 5 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #16: The Guards Counterattack (Turn 4)

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ASL Boot Camp #16: The Guards Counterattack (Turn 4)
Gameplay of turn 4 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #15: The Guards Counterattack (Turn 3)

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ASL Boot Camp #15: The Guards Counterattack (Turn 3)
Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!).

ASL Boot Camp #14: The Guards Counterattack (Turn 2)

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ASL Boot Camp #14: The Guards Counterattack (Turn 2)
Turn 2 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!

ASL Boot Camp #13: The Guards Counterattack (Turn 1)

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ASL Boot Camp #13: The Guards Counterattack (Turn 1)
Turn 1 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!

Prokhorovka! Unboxing

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Prokhorovka! Unboxing
Prokhorovka! depicts combat around Oktyabrskii State Farm and Hill 252.2 between the Germans and the Russians. These battles took place in the so called “Tank Fields”, southwest of Prokhorovka town, on the 10th, 11th and 12th of July 1943, during the Battle of Kursk.

A Review Of The Scenarios Of Hakkaa Päälle!

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A Review Of The Scenarios Of Hakkaa Päälle!
Hakkaa Päälle! adds quite a facelift to the Finnish, by providing new squad types, new SWs, and of course guns and AFVs. There are also a number of early war and rare Russian AFVs, Aerosans, and some new rules for such things as Light Woods, Prepared Fire Zones, Russian Early War Doctrine, as well as updates to the Finnish to bring them more in line with historical accuracy.

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