Tag: Russians

ASL Twilight of the Reich Unboxing

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ASL Twilight of the Reich Unboxing
Prepare to be immersed in the struggle for the end game in Europe! Unboxing of MMPs new Advanced Squad Leader module covering the last days of Germany's Reich in 1945.

ASL Map Spotlight: Red Barricades

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ASL Map Spotlight: Red Barricades
The Battle of the Barrikady was a turning point on the eastern front. Red Barricades simulates that battle.

ASL AAR: Adolf’s Amateurs (BoF5)

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ASL AAR: Adolf's Amateurs (BoF5)
On 1 July, Nord was to make a frontal attack on the Soviet positions in front of Salla. Fires and smoke hampered the German advanced through the forests.

Long Play – OzB1 Vines of Red Marines

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Long Play - OzB1 Vines of Red Marines
Soviet forces landed along the west side of the Ozerekya Bay. While advancing towards Glebovka, they came across a Romanian mortar position in the vineyard of an old manor.

The War Room: Skirmish in the Snow (OA2)

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The War Room: Skirmish in the Snow (OA2)
The Russians are pressing forward when Sgt. Albert Pfluger is set upon by three T34s bearing down on his men's position and his assigned 75mm gun. To top it off his men are suffering from an ammunition shortage ... the cold day just became a bit more frigid!

ASL AAR: 11th Company Counterattack (170)

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ASL AAR: 11th Company Counterattack (170)
After losing the important city of Viipuri to the Soviets, the Finns withdrew to the next natural defense barrier, the Kivisilta Strait. A small Soviet force crossed at the narrowest part of the strait and formed a bridgehead, and Finnish GHQ ordered a counterattack to clear it.

ASL Boot Camp #17: The Guards Counterattack (Turn 5)

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ASL Boot Camp #17: The Guards Counterattack (Turn 5)
Gameplay of turn 5 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #16: The Guards Counterattack (Turn 4)

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ASL Boot Camp #16: The Guards Counterattack (Turn 4)
Gameplay of turn 4 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #15: The Guards Counterattack (Turn 3)

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ASL Boot Camp #15: The Guards Counterattack (Turn 3)
Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!).

ASL Boot Camp #14: The Guards Counterattack (Turn 2)

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ASL Boot Camp #14: The Guards Counterattack (Turn 2)
Turn 2 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!

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