Tag: Rules

Friday Tactical Tip #4 - Platoon Leader?!

Friday Tactical Tip #4 – Platoon Leader?!


In this Friday Tactical Tip I go over the historical platoon structure and formations used by the United States Army in WW2 and talk to how the system revolves around the tactics of the platoon formation because of the squad unit’s inability to create tactics and formations.

ASL Pocket Bundle Unboxing

ASL Pocket Bundle Unboxing


If I were to hazard a guess, between this new Pocket Bundle and the availability of the electronic version of the ASL Rulebook, we’ll never see the large and overly clunky three ring binder rulebook printed again.

Friday Tactical Tip #2 - Rout Order & No Quarter

Friday Tactical Tip #2 – Rout Order & No Quarter


Sometimes the order in which you rout your units matters greatly, especially if No Quarter has or hasn’t been declared. Most of what’s discussed here doesn’t apply to Starter Kit this time, as No Quarter and Prisoner rules don’t exist in that system.

ASL Boot Camp #15: The Guards Counterattack (Turn 3)

ASL Boot Camp #15: The Guards Counterattack (Turn 3)


Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat … AND discussion of my errors during play (we all do it!!).

To the top