Tag: Let’s Play
ASL Boot Camp #21: Retaking Vierville (Turn 4)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.
ASL Boot Camp #20: Retaking Vierville (Turn 3)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.
ASL Boot Camp #19: Retaking Vierville (Turn 2)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.
ASL Boot Camp #18: Retaking Vierville (Turn 1)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.
ASL Boot Camp #17: The Guards Counterattack (Turn 5)
Gameplay of turn 5 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.
ASL Boot Camp #16: The Guards Counterattack (Turn 4)
Gameplay of turn 4 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.
ASL Boot Camp #15: The Guards Counterattack (Turn 3)
Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!).
ASL Boot Camp #14: The Guards Counterattack (Turn 2)
Turn 2 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!
ASL Boot Camp #13: The Guards Counterattack (Turn 1)
Turn 1 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!