Tag: Guns
ASL Ordnance Counters Explained
A quick Boot Camp Side Chat showing you the basics of going Berserk as a result of Heat of Battle.
ASL Academy Vehicle & Guns Tool
The ASL Academy Vehicle & Guns Tool allows you to look up and compare ASL vehicles and guns.
The Bishop Says: Guns as Targets (Bonus AFV in Bypass)
Gunshield and side armor protection depend on the attacker's position, including during bypass, not on the shot's direction.
The Bishop Says: Guns as Targets
A guide for attacking Guns, covering Direct Hits, Near Misses, the use of Emplacement and gunshield modifiers, with helpful examples.
The Bishop Says: Infantry Target Type & Critical Hits
A guide to correctly calculating Critical Hits with Infantry Target Type by keeping TH# and DRM separate.
The Bishop Says: Making Sense Of Gun Duels In ASL
Gun Duels allow opposing units to contest who fires first by comparing firer-based DRMs, with the outcome determined by DRM totals and, if tied, the final To Hit die roll.
ASL Boot Camp #30: Vehicular Movement
This ASL Boot Camp covers the basics of vehicular movement, with the second half focusing on the sometimes confusing concepts of vehicle movement states: Stopped, Non-Stopped, and Motion.
ASL Boot Camp #29: To Hit/To Kill Examples!
8 examples of how the process works pulled from real scenarios played over the past ~2 years.
ASL Boot Camp #28: Resolution Vs. Infantry/Guns
Part 4 focuses on resolving hits against Infantry and Guns. In it I use the same map layout as the previous parts but look at several simple examples of guns and mortars targeting other infantry and guns in woods and a building.











