Tag: Chapter C
ASL Ordnance Counters Explained
A quick Boot Camp Side Chat showing you the basics of going Berserk as a result of Heat of Battle.
The Bishop Says: Sleaze Freeze Final Examples
Counter ASL “Sleaze Freeze”/TSL with non-bypassable terrain, layered support/HIP traps, ground-level threats and fallbacks, plus OB tools (Molotovs, ATMM, PFs, FTs, heroes/leaders).
The Bishop Says: Guns as Targets (Bonus AFV in Bypass)
Gunshield and side armor protection depend on the attacker's position, including during bypass, not on the shot's direction.
The Bishop Says: Indirect Fire Against AFVs
Indirect Fire vs. AFVs is resolved on the IFT with certain DRMs, referencing the AFV Destruction Table for the final result.
The Bishop Says: Guns as Targets
A guide for attacking Guns, covering Direct Hits, Near Misses, the use of Emplacement and gunshield modifiers, with helpful examples.
The Bishop Says: Motion Fire Versus Stopping To Fire
Gamble or stop: A dive into the tactical decision of using Motion Fire as Bounding First Fire.
The Bishop Says: Infantry Target Type & Critical Hits
A guide to correctly calculating Critical Hits with Infantry Target Type by keeping TH# and DRM separate.
The Bishop Says: Making Sense Of Gun Duels In ASL
Gun Duels allow opposing units to contest who fires first by comparing firer-based DRMs, with the outcome determined by DRM totals and, if tied, the final To Hit die roll.
The Bishop Says: Converting A Spotting Round To FFE
Misinterpreting the OBA flowchart and LOS rules can lead to critical errors in converting Spotting Rounds to Fire For Effect.











