Tag: Chapter A

ASL Boot Camp #23: Close Combat

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ASL Boot Camp #23: Close Combat
Close combat is one of the best ways to eliminate enemy units and capture hexes/locations. But as a high-risk, high-reward tactic it can come at a hefty price. Some players hate close combat, while others love it. I'm in the latter group ... because used judiciously, at the right time, with the right units it can pay dividends on the battlefield.

ASL Tactical Tip #6 – Assault Fire

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ASL Tactical Tip #6 - Assault Fire
This ASL Tactical Tip is to remind both ASL and ASLSK players to use their unit's Assault Fire capability if they possess it!! Especially when squads possessing 5 FP and Assault Fire are in play. It's a very powerful, but simple, mechanic that can help attacking (assaulting) units quite a bit!!

ASL Tactical Tip #5 – Open Ground vs. Open Ground?

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Friday Tactical Tip #5 - Open Ground vs. Open Ground?
I explain the differences for new players and give a few examples how to interpret the "Open Ground" mechanic and benefit from it during Concealment, Rout, and Interdiction circumstances.

ASL Tactical Tip #4 – Platoon Leader?!

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Friday Tactical Tip #4 - Platoon Leader?!
In this Friday Tactical Tip I go over the historical platoon structure and formations used by the United States Army in WW2 and talk to how the system revolves around the tactics of the platoon formation because of the squad unit's inability to create tactics and formations.

ASL Tactical Tip #2 – Rout Order & No Quarter

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Friday Tactical Tip #2 - Rout Order & No Quarter
Sometimes the order in which you rout your units matters greatly, especially if No Quarter has or hasn't been declared. Most of what's discussed here doesn't apply to Starter Kit this time, as No Quarter and Prisoner rules don't exist in that system.

ASL Boot Camp #12: Heat of Battle

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ASL Boot Camp #12: Heat of Battle
Heat of battle ... strange, brave, and tragic things can happen in the "cauldron of battle".

ASL Boot Camp #11b: Managing Sniper Risk

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ASL Boot Camp #11b: Managing Sniper Risk
Tutorial 11 is a two part tutorial, with part B showing simple techniques to minimize the impact of those pesky and annoying snipers in the Advanced Squad Leader system.

ASL Boot Camp #11a: Snipers!

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ASL Boot Camp #11a: Snipers!
Tutorial 11 is a two tutorial, with part A showing how the mechanics of snipers work in the Advanced Squad Leader system.

ASL Boot Camp #10: Rout Principles

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ASL Boot Camp #10: Rout Principles
In the 10th Boot Camp I show you the four important points of routing and go through some examples using German and Russian units. I cover rout principles and what you can do with your units after their morale breaks.

ASL Boot Camp #9: Defensive Fire Principles 2

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ASL Boot Camp #9: Defensive Fire Principles 2
In the 9th Boot Camp I re-iterate the Defensive Fire Principles outlined in Boot Camp #8 showing more movement and fire examples.

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