Tag: ASL Boot Camp

ASL Boot Camp #19: Retaking Vierville (Turn 2)

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ASL Boot Camp #19: Retaking Vierville (Turn 2)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.

ASL Boot Camp #18: Retaking Vierville (Turn 1)

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ASL Boot Camp #18: Retaking Vierville (Turn 1)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat.

ASL Boot Camp #17: The Guards Counterattack (Turn 5)

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ASL Boot Camp #17: The Guards Counterattack (Turn 5)
Gameplay of turn 5 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #16: The Guards Counterattack (Turn 4)

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ASL Boot Camp #16: The Guards Counterattack (Turn 4)
Gameplay of turn 4 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat.

ASL Boot Camp #15: The Guards Counterattack (Turn 3)

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ASL Boot Camp #15: The Guards Counterattack (Turn 3)
Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!).

ASL Boot Camp #14: The Guards Counterattack (Turn 2)

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ASL Boot Camp #14: The Guards Counterattack (Turn 2)
Turn 2 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!

ASL Boot Camp #13: The Guards Counterattack (Turn 1)

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ASL Boot Camp #13: The Guards Counterattack (Turn 1)
Turn 1 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ... AND discussion of my errors during play (we all do it!!). A human wave is thrown in just because ... RUSSIANS!!

ASL Boot Camp #12: Heat of Battle

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ASL Boot Camp #12: Heat of Battle
Heat of battle ... strange, brave, and tragic things can happen in the "cauldron of battle".

ASL Boot Camp #11b: Managing Sniper Risk

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ASL Boot Camp #11b: Managing Sniper Risk
Tutorial 11 is a two part tutorial, with part B showing simple techniques to minimize the impact of those pesky and annoying snipers in the Advanced Squad Leader system.

ASL Boot Camp #11a: Snipers!

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ASL Boot Camp #11a: Snipers!
Tutorial 11 is a two tutorial, with part A showing how the mechanics of snipers work in the Advanced Squad Leader system.

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