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Tag: ASL Boot Camp

ASL Boot Camp #35: Let’s Play Hamlet’s Demise (The End)

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ASL Boot Camp #35: Let's Play Hamlet's Demise (The End)
Another Let's Play Tutorial series playing the small scenario "Hamlet's Demise" (A114) to illustrate the principles covered in Boot Camps 24-30.

ASL Boot Camp #34: Let’s Play Hamlet’s Demise (Turn 3)

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ASL Boot Camp #34: Let's Play Hamlet's Demise (Turn 3)
Another Let's Play Tutorial series playing the small scenario "Hamlet's Demise" (A114) to illustrate the principles covered in Boot Camps 24-30.

ASL Boot Camp #33: Let’s Play Hamlet’s Demise (Turn 2)

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ASL Boot Camp #33: Let's Play Hamlet's Demise (Turn 2)
Another Let's Play Tutorial series playing the small scenario "Hamlet's Demise" (A114) to illustrate the principles covered in Boot Camps 24-30.

ASL Boot Camp #32: Let’s Play Hamlet’s Demise (Turn 1)

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ASL Boot Camp #32: Let's Play Hamlet's Demise (Turn 1)
Another Let's Play Tutorial series playing the small scenario "Hamlet's Demise" (A114) to illustrate the principles covered in Boot Camps 24-30.

ASL Boot Camp #31: Hamlet’s Demise (Scenario Analysis)

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ASL Boot Camp #31: Hamlet's Demise (Scenario Analysis)
Another Let's Play Tutorial series playing the small scenario "Hamlet's Demise" (A114) to illustrate the principles covered in Boot Camps 24-30.

ASL Boot Camp #00: Where Do I Start!?

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ASL Boot Camp #00: Where Do I Start!?
The eternal question: "ASL: Where Do I Start!?" I give you some SL/ASL history, do a complete comparison of all the systems and how you should approach them.

ASL Boot Camp #30: Vehicular Movement

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ASL Boot Camp #30: Vehicular Movement
This ASL Boot Camp covers the basics of vehicular movement, with the second half focusing on the sometimes confusing concepts of vehicle movement states: Stopped, Non-Stopped, and Motion.

ASL Boot Camp #29: To Hit/To Kill Examples!

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Advanced Squad Leader To Hit/To Kill Examples
8 examples of how the process works pulled from real scenarios played over the past ~2 years.

ASL Boot Camp #28: Resolution Vs. Infantry/Guns

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ASL Boot Camp #28: Resolution Vs. Infantry/Guns
Part 4 focuses on resolving hits against Infantry and Guns. In it I use the same map layout as the previous parts but look at several simple examples of guns and mortars targeting other infantry and guns in woods and a building.

ASL Boot Camp #27: Target Types Explained

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ASL Boot Camp #27: Target Types Explained
In this tutorial, I cover the three "target types" that are used in Advanced Squad Leader when firing ordnance. Any time you fire a Gun/SW mortar that uses the C3 To Hit table, you must declare one of these target types before firing. This declaration will determine Basic TH numbers, how TEM DRMs are applied, and how to resolve any hit.

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