Note: These pages best
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Though the picture of the
German soldier to the right
was taken from the
Advanced Squad Leader
rulebook, it is instantly
recognizable as the art from
the original Squad Leader
box. The art of the talented
Roger MacGowan graces
the cover of all the Squad
Leader products . . .
including the scenario cards.
Nearly every wargamer
knows the name and art of
Roger MacGowan.
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Welcome to
the Squad Leader Profile Page!
  
This page is devoted to
promoting and profiling The Avalon Hill Game Company's (TAHGC) World
War II tactical combat game system. |
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The eight
phases in the
Squad Leader game
system:
1 . . Rally Phase
2 . . Prep Fire Phase
3 . . Movement Phase
4 . . Defensive Fire Phase
5 . . Advancing Fire Phase
6 . . Rout Phase
7 . . Advance Phase
8 . . Close Combat Phase
Dual Player Participation
Phases
Some features of the
Squad Leader game
system:
Scale: 40 meters/hex.
Time: 2 minutes/game turn.
Units: 8-10 men squads,
4-5 men crews, individual
units, individual support
weapons, individual AFVs
and vehicles (see below).
Playing Area: 12 geo-
morphic 8" x 22" boards
come with the complete
system. A total of 43 boards
are available from TAHGC
for custom use.
Individual units:
leaders,
armor leaders, snipers,
scouts, heroes.
Individual weapons: LMG,
MMG, HMG, molotov
cocktails, AT rifles, AT
magnetic mines, demo
charges, flamethrowers,
radios, bazookas, panzer-
fausts, panzerschecks,
PIATs.
Individual vehicles:
tanks,
halftracks, jeeps, trucks
assault boats, armored cars
divebombers, motorcycles
bicycles, cavalry, sleighs
duplex drive tanks, wagons.
Fortifications: foxholes,
trenches, entrenchments,
pillboxes, bunkers, wire,
minefields, booby traps.
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Squad
Leader was designed and developed by Jon Hill and Don
Greenwood in the mid 70's. TAHGC released it in 1977 to much fanfare in
the wargaming industry. It was an instant hit! It was popular with the
critics and the hobbyists . . . so much so that it was a Charles
Roberts Award winner the same year it was released.
Many factors led to the success
of Squad Leader. Its turn system was
innovative, breaking a two minute game turn into two player turns.
These player turns are further divided into the eight phases shown to
the left. These phases include several dual participation phases. The
MPh and DFPh use a semi-simultaneous movement/fire system that included
a variant where the defender had to commit his fire during the actual
DFPh.
The presentation of the rules
is also innovative. Programmed Instructions are used to help the player
digest the complex game system. Instead of reading the entire rulebook,
players are only required to read sections that introduced new rules
relative the the scenario being played.
Geomorphic boards are not a new
feature from TAHGC . . . but never before had the physical presentation
been executed this well. The top down view on the boards is nothing
short of stunning. They can be arranged in almost endless combinations
and orientations creating a dynamic gaming area.

The deadly Pazerfaust
(tank-fist) and the resolute
German soldier make a strong showing in Squad Leader.
And finally, the
scale. This is the thing that captured the wargamers and made it such a
playable game. Each game turn represented two minutes of real time.
Each hex spans 40 meters of real terrain. Nearly any action from
platoon to battalion level can be simulated using the entire series.
Individual leaders, snipers,
weapons, and vehicles are represented . . . some of which are listed to
the left. There are rules for: rain, snow, mud, paradrops, river
crossings, bridges, off board artillery, air support, ski units,
motorcycles, armor leaders, bore sighting, rockets . . . the list goes
on and on. As a whole it is one of the best tactical game systems ever
developed.
Squad Leader
is more than a game, it is a game system and a detailed
simulation at the same time. But Avalon Hill had more ambitious plans
for Squad Leader and they felt that the final
rules system was holding them back. So they started from ground zero .
. . the result . . . Advanced Squad Leader.
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©,®1977 TAHGC |
SQUAD LEADER
The game of infantry combat
in WW II.
The much deserved 1977 Charles
Roberts Award winner . . . and probably the most innovative
non-miniature tactical wargame system until Advanced Squad
Leader was released. The German, American, and Russian
orders of battle are included, as well as many of the utility counters
needed in the complete game. It is obvious that much of the development
went into the infantry combat system, with armor receiving less
attention. This did not affect the popularity of the game since it was
marketed as a game of infantry combat. Many people wanted more
complete and detailed armor rules that would better mesh with the
infantry rules. Avalon Hill would "Iron" out those rules later. In the
end the presentation and attention to detail was, and still is to some
extent, second to none . . . a classic in it's own time.
Here's what you get:
Four 8" x 22" geomorphic boards (#s 1,2,3,4). 520 counters representing
the men and weapons of the German, Russian, and American armies. 192
counters representing the fortifications and vehicles of the
combatants. 36 page illustrated rulebook with designer notes. Two Quick
Reference Data Cards showing important combat information. 12
historically accurate scenarios:
= Try this scenario out!
1. The Guards
Counterattack: German vs. Russian - Stalingrad, Oct 6, 1942.
2. The
Tractor Works: German vs. Russian - Stalingrad, Oct 6, 1942.
3. The
Streets of Stalingrad: German vs. Russian - Stalingrad, Oct 6, 1942.

4. The
Hedgehog of Piepsk: German vs. Russian - Peipsk, Central Russia,
Nov 14, 1941.
5. Hill
621: Russian vs. German - Near Minsk, Jul 1, 1944.

6. Escape
from Velikiye Luki: German vs. Russian - Central Russia, Jan 12,
1943.
7. Bucholz
Station: German vs. American - Bucholz, German border,
Dec 16, 1944.
8. The
Bitche Salient: German vs. American - Bitche, S. Germany, Jan
14, 1945.
9. The
Cannes Strongpoint: German vs. American - Cannes, France, Aug 23,
1944. 
10. Hitdorf
on the Rhine: German vs. American - Hitdorf, Germany, Apr
6, 1945.
11. The
St. Goar Assault: German
vs. American - Rhine Valley, Germany, Mar 24, 1945.
12. The
Road to Wiltz: German vs. American - The Ardennes, Dec 17,
1944.
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©,®1978 TAHGC |
A Squad Leader
Gamette:
CROSS OF IRON
The game of tactical
warfare on the Russian Front
The first, and much
anticipated, Squad Leader expansion. Cross
of Iron addresses many of the issues Squad
Leader did not address. Most important of these: the armor
rules. In some sense Cross of Iron is the
opposite of Squad Leader. If Squad
Leader is the game of infantry combat, then Cross
of Iron is the game of armor combat in World War II. The
armor rules are completely revamped and improved. Nearly complete
armor/ordnance listings and representative counters for the German and
Russian military are included. In addition several new nationalities
are included as well as numerous new gaming concepts, both infantry and
armor based. The dreaded SS also make a showing!
Here's what you get:
One 8" x 22" geomorphic board (# 5). 520 counters representing the men
and weapons of the German and Russian armies. 576 counters representing
the vehicles and artillery of the combatants. 36 page illustrated
rulebook with vehicle and artillery notes. Two expanded Quick Reference
Data Cards showing important combat information. 8 historically
accurate scenarios:
13. The
Capture of Balta: Russian vs. German - The Ukraine, Aug 3, 1941.
14. The
Paw of the Tiger: German
vs. Russian - S. of Leningrad, Jan 12, 1943. 
15. Hube's
Pocket: German (SS) vs. Russian - S. Russia, Apr 6,
1944. 
16. Sowchos 79: German
vs. Russian - S. Russia, Dec 8, 1942.
17. Debacle
at Korosten: German vs. Russian - Kiev Road, Aug 30, 1941.
18. The Defense of Luga: German
vs. Russian - Jul 19, 1941.
19. A
Winter Melee: Russian vs. German - Okorovovo, Feb 17, 1942.
20. Breakout from Borisov: German
vs. Russian - Borisov, Jul 2, 1941.
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©,®1979 TAHGC |
A Squad Leader
Gamette:
CRESCENDO OF DOOM
The game of tactical
warfare on the Western Front, 1939-1941.
This second expansion was
released in 1979. Now that the infantry and armor system had been
refined, TAHGC could concentrate on expanding the rules base and the
nationalities. Crescendo of Doom covers the early years of
World War II, including the blitzkrieg. Because of the period
addressed, this module includes the British, French, Polish, and allied
minor infantry and armor/ordnance orders of battle. This greatly
expanded the system and the actions it could represent. Many new rules
are introduced, the major being: bypass movement (both infantry and
armor) and weather. Crescendo of Doom also introduced the
deadly and stubborn warriors of The Winter War . . . the Finns!
Here's what you get:
Two 8" x 22" geomorphic board (#s 6,7). 520 counters representing the
men and weapons of the Western Front combatants, 1939-42. 804 counters
representing the vehicles and artillery of the British, French, Polish,
and Belgian. 36 page illustrated rulebook with vehicle and artillery
notes. Two expanded Quick Reference Data Cards showing important combat
information. 12 historically accurate scenarios:
21. Battle
for the Warta Line: German vs. Poles - Central Poland, Sep 6,
1939.
22. The
Borders are Burning: Finns vs. Russian - Kuhmo, Finland, Nov 30,
1939.
23. Silent Death: Finns
vs. Russian - Aittojoki, Finland, Dec 9, 1939. 
24. Action at Balberkamp: Norwegian
vs. German - Balberkamp, S. Norway, Apr 22, 1940.
25. Resistance at Chabrehez: Belgian
vs. German - The Ardennes, Belgium, May 10, 1940.
26. Assault on a Queen: German
vs. Dutch - The Hague, Netherlands, May 11, 1940.
27. The Dinant Bridgehead: German
vs. French - Houx, Belgium, May 13, 1940. 
28. Counterstroke
at Stonne: French vs. German - NE France, May 15, 1940.
29. In
Rommel's Wake: German vs. French - On the Meuse, May 17,
1940.
30. Ad Hoc at Beaurains: German
vs. French - Arras, France, May 21, 1940.
31. Chateau de Quesnoy: German
vs. French - Along the Somme, Jun 6, 1940.
32. Rehearsal for Crete: Allies
vs. German - Agos, in the Peloponnesus, Apr 26, 1941.
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©,®1982 TAHGC |
A Squad Leader
Gamette:
G.I. ANVIL OF VICTORY
The game of Western Front
tactical warfare 1942-1945.
G.I. was to be the end
of the Squad Leader system. Whether by choice or by neccessity
is unknown . . . though the facts would point to neccessity. So many
new rule concepts are introduced in this gamette that the player is
required to forget much of what he had learned. Many of the new
concepts do not merge well with the existing Squad Leader
system. Despite these facts, G.I. was a much need addition to
the system because it completed the order of battle of one of the major
combatants in World War II . . . the U.S.A.! But, it was time to move
on to bigger and better things. If Squad Leader was the father
of Advanced Squad Leader, then G.I was the catalyst
that lead to it's ultimate development.
Here's what you get:
Five 8" x 22" geomorphic board (#s 8,12,13,14,15). 1040 counters
representing the men and weapons of the European Theatre combatants,
1942-45.. 528 counters representing the vehicles and artillery of the
United States. 36 page illustrated rulebook with vehicle and artillery
notes. Two expanded Quick Reference Data Cards showing important combat
information. Terrain overlays for a more diverse playing area. 15
historically accurate scenarios:
33. A
Belated Christmas: German vs. American - Bastogne, Belgium, Dec
27, 1944.
34. Climax
at Nijmegen Bridge: German vs. American - Nijmegen, Holland, Sep
20, 1944. 
35. The French Decide to Fight: French
vs. American - Port-Lyautey, Morocco, Nov 10, 1942.
36. Weissenhof
Crossroads: American vs. German - Schnee Eifel, Germany,
Dec 16, 1944.
37. Medal of Honor: American
vs. German - Nijmegen, Holland, Sep 21, 1944.
38. The Factory: German
vs. American - Central Italy, Feb 11, 1944.
39. Sweep for Bordj Toum Bridge: American
vs. German - Tunisia, Dec 10, 1942.
40. The
Donot Watermark: American vs. German - Dornot, Germant, Sep
10, 1944.
41. Swatting at Tigers: American
vs. German - Biazzo Ridge, Italy, Jul 11, 1943. 
42. Bridgehead
on the Rhine: British vs. German - Speldrop, Germany, Mar
24, 1945.
43. Action
at Kommerscheidt: American vs. German - Kommerscheidt, Germany,
Nov 4, 1944.
44. Prelude
to Breakout: German vs. American - Normandy, July 7, 1944.
45. Hide
and Seek: American vs. German - Normandy, Jun 7, 1944.
46. Operation
Varsity: German vs. American - Hamminkeln, Germany,
Mar 24, 1945.
47. Encircling
the Ruhr: German vs. American - The Ruhr, Germany, Mar
30, 1945.
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This page is dedicated
to the spirit and memory
of all the men and
women who served
in the United States
armed forces during
World War II, and to all
their comrades in arms.
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American "dogfaces" slog
down a muddy road as
they push on to the Rhineland. |
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This page first
created on:
September 5, 1996.
This page last updated on:
February
13, 1998.

Since June 02, 1997.
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Squad Leader Counters:
Below is a very small sample of some of the unit, vehicle, support weapon, and leader counters that are in the Squad Leader game system.
|  | A
Finnish Anti-Tank Rifle (ATR). One of the best in the game. 20mm, with
a rate of fire (ROF)of 2. In the right hands this can take out a
lightly armored Armored Fighting Vehicle (AFV) with a rear shot, or
immobilize a more heavily armored target. |
|  | American Paratroopers. The 7-4-7 stands for: firepower, range, and morale. These are America's Elite unit in Squad Leader. |
|  | Berserk
Russian assault squad. Under the right (or wrong) circumstances,
Russian infantry units can become berserk, charging the nearest enemy
unit within their sight. In actuallity, this can be quite handy to the
Russian player. |
|  | A
German Stuka. This plane can straif with 12 firepower factors (FP) or
drops bombs that equate to 36+ (the highest column) on the Infantry
Firepower Table (IFT). |
|  | The
assault engineer's dream weapon . . . the flamethrower. If you can get
an engineer squad close enough to a target (2 hexes), you can unload 20
FP on the poor suckers. And to top it off, the defender doesn't get any
Terrain Effects Modifier (TEM). That's right, 20 FP, roll the dice!!
But your squad usually has to survive that mad dash across the street
to use it. |
|  | Ahh,
the mighty Tiger II (PzKpfw VIB, a.k.a. Royal or King Tiger to the
GIs). Not as good as the Tiger, but good enough. The Germans only built
489 of them. They were slower and more heavily armored than the Tiger
and frequently broke down during prolonged driving (red movement
number). Still, it's extreme accuracy and heavy armor made it a great
defensive weapon. |
|  | An
American bazooka. Extremely light and mobile, it delivers 6 FP to a
target up to 4 hexes away. Ther German equivalent to this was the
Panzerschrek. |
|  | A British Crocodile (Churchill Crocodile) . . . one of the coolest AFV in Squad Leader and Advanced Squad Leader for
that matter. This thing's got it all: 75mm main gun, machine gun, 24 FP
factor flamethrower, and good armor. It's slow and is a big target; but
hey, who cares!! First saw action on D-Day. |
|  | The
assault engineers second favorite weapong . . . the demolition charge.
Difficult to place, but if you can, it's 30 FP! If you get a KIA on the
IFT you turn building hexes into rubble. What could be more cool than
that. Always try and use smoke when placing demo charges! |
|  | Finnish
assault squad. If you have the choice of sides in a scenario, always
pick the Finns. They kick serious butt. Enough said. |
|  | Russian
.50 caliber heavy machine gun (HMG). Stay away from this bad boy. It's
hard when it has a range of 20 hexes (8 FP). You'll always find these
perched up in a second story window making your life hell! |
|  | Finnish
Pulkka. I just had to include this vehicle . . . if you can call it
one. It's a sleigh! Yup, during snow scenarios when those Russian's are
snowed in up to their chins, you can tool around in this little baby
lighting up buildings with Molotov Cocktails. |
|  | Uh oh, a black counter. Only one unit could be black in the Squad Leader system.
The SS. They're mean and nasty. To top it off their morale goes UP when
they break morale!! They're the SS, you both hate 'em and love 'em. |
|  | An M4A1 (first Sherman). A good well rounded medium tank. I guess that's why we built 6,281 of them during the war. |
|  | Radio.
Not much to look at, but in the hands of the right leader it can rain
down death from above in the form of off board artillery (OBA). Believe
me, the use of OBA is more of an art than anything in the game! |
|  | Individual
leader. The one pictured to the left is the German Obr. Greup but we
always call him Obi Wan. Why? Because a 10-3 (morale-leadership
modifier) is the best leader you can have, and whenever he's on the
board somewhere . . . magic sort of happens. Stay away from this guy,
especially if he's up in a second story stone building with two .50
caliber HMG and a couple squads. |
|  | A
Russian T34/76B. This was their mainstay tank. They built something
like 35,000 of the T34/76 series. It was a good all around AFV with a
good balance of firepower, mobility, and armor. |
|  | Another
fun AFV, the German Wirbelwind (Whirlwind). Armed with quad 20mm Flak
guns, it can lay down 24 FP or shoot 20mm shells at 8 ROF. There was an
actual scenario built around this AFV (The Whirlwind, Scenario R217,
Series 200 Rogue Scenarios). |
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Squad Leader Game System Boards:
The Squad Leader system's use of geomorphic game boards create a huge
variety of terrain options for scenario design. Below is a four board
layout using boards 3,5,7, and 15. Though there are some minor
alignment gliches due to scanning variation, you can see that all
terrain features will line up no matter the orientation (exlcuding the
river board ends). This is true even if you line the boards up end to
end.
A squad can typically move between 4-6 hexes in open terrain depending
on circumstances such as weather and leadership; typically 2-3 hexes in
the woods. Line of sight (LOS) is dictated by the white dots at the
center of each hex, and is further dictated by height differences
between attacker and defender, and any terrain between the two hexes.
Always keep a good, clean, unfrayed piece of string or floss in your
Squad Leader box for checking LOS . . . after you declare a fire
opportunity that is.
Terrain Features:
- wood, stone, multi-level buildings, stairwells
- sewers
- woods
- wheat fields (seasonal)
- orchards (seasonal)
- gullies
- rivers
- hills (levels 1-4)
- crags
- marsh
- shellholes
- cliffs
- walls
- hedges
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