Second Front has been out for a week now, and I’ve read lots of complaints from people who think the computer AI has an unfair advantage, especially during defensive reaction fire. But my belief is that most of the complaints come from players not understanding the basis of the combat system, which is clearly one that is near and dear to us … Advanced Squad Leader!

In this short video I’m going to show new players how defensive reaction works in Second Front (and in ASL), and how they can use it to their advantage during the Move & Fire Phase of the game. I also touch on how terrain can affect fire against your units as you move them around the map. Additionally, this video can actually be helpful for new ASL players to visualize how Defensive First Fire principles work.

So no, the AI is not cheating when it tears your units to shreds while moving. It’s simply a matter of understanding the mechanics and leveraging them for your gain!

Check it out.

GET TO THE CHOPPA…!!! Get To The Choppa...!!!


Article © 2023-2026, Neal Ulen. All Rights Reserved. Copyright & Fair Use Notice.
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Neal Ulen
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Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.

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