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Hi, here a small screenshot of one of the next italian ASL release " Prokhorovka". It is big scenario on an historical map well draw. The hillock rules ( hated in the previous Biazza Ridge module) here are more easy and intuitive because the landscape is close to be flat, in other words a unit on a level see all the above and beneath level hexes. There a lot of scenarios, generally medium and large, very different from the usual asl scenarios where you jump immediately in the fight, indeed here you can take the time to move your force and create your own tactics before shot to someone. And you can test how you are trained to hit a tank at more than 30 hexes far! For the Russian...no fear to lose 20 or25 T34 and T70 in a game .... it is normal:)
This historical modules are very compelling. The level of research, maps, counters seems high. When I was a kid, one of my favorite games was a Kursk battalion/division-level game (https://boardgamegeek.com/boardgame/548 ... -july-1943).