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Kohlenklau's games with a buddy AAR summary

Posted: Wed Aug 17, 2022 11:05 pm
by Kohlenklau
Kohlenklau (Phil) Victories: 2
Gary Victories: 9

lateJuly2022 The Guards Attack (Gary as Soviets/Phil as Germans) Phil won
NOTES: Our first game ever. MY VERY FIRST EVER ASL EXPERIENCE (I lost my virginity in Stalingrad?). Gary tried dash. Phil had a few heroes. Gary made it into one building and took it but Phil pushed Gary out of another building. Gary has 2 floors of Guards firing as a fire group for a massive 36 or so on the IFT.

July/Aug2022 The Puma Prowls (Gary as Germans/Phil as Soviets) Gary won
NOTES: Learning to use armor. Gary immobilized my T-70 with the AL. I brewed up one of his Puma's. He exited off 2 vehicles. I exited off only 1. He nailed all my others I think.

Aug2022 Stonne (Gary as Germans/Phil as French) Gary won
NOTES: Phil attacked with "Le Grand Staques" and learned what an HMG34 in a 3 level tower with a 10-2 leader can do. Lots of old slow tanks plodding forward. Gary nailed many and set several ablaze. snake eyes Critical Hit by a Pak36 37L to the flank of a Char B1. Phil's Hotchkiss went up the west flank and nailed a half-track. Both G and P close combat assaulted with infantry to KO a tank. P used IFT to elim an infantry gun crew with G's boxcars morale check. Casualty MC does affect gun crews! No, they are not battle hardened and get a 10-2 leader. :-) P finally took the 7VP chateau. we agreed to cease fire at turn 9 with G the victor.

mid Aug2022 Mad Minute (Gary as Germans SS/Phil as US Army Airborne) Gary won
NOTES: What an awesome battle. Finished in the last die rolls as Gary broke my crew holding 1 VL and broke a squad that MIGHT have threatened his hold on another VL. He went rabid to grab the required 18 VL's, using halftrack crews and CX movement. But he did it. It all started off with some blazing piles of Krupp steel. Phil lost a gun by routing the crew. Another gun broke. Crew of #3 gun was wiped out. A hero was made and a fanatic MMC but they were wiped out by a sniper. Gary had a MMC go berzerk but it didn't do anything too interesting. great battle, boggy but great.

mid Aug2022 Cutting Out A Strongpoint (Gary as South Africans and British/Phil as Germans and Italians) Gary won
NOTES: We figured out VASL overlays and both can see the glimmering desert sands. We see the "deirs"...Now learning OBA rules and in progress. Gary had FOUR heroes created and a berserk MMC with berserk leader. I KO'd a Portee and a "Monkey-Harry A/C" but he eventually had my German crew in the Matilda bail out after a failed 1MC. Lots of great events. Intense Heat stuff. He swept out the trenches. I ended up all broken and DR'd in the last trench and that was all she wrote.

28 Aug2022 Shklov's Labors Lost (Gary as Germans/Phil as Soviets) Gary won
NOTES: Gary's StuG's didn't do much at all UNTIL the snake eyes CH of turn 5. He nailed my linchpin of the 10-3 with the HMG and MMG. 3KIA. I had danced around the map and lost several squads but DID manage to break one of his entire platoons and have it rout way back but it rally'd and returned to the fight. I conceded at the bottom of turn 5 (of 6) when all I had left was the commissar. A fun little battle that we had ALREADY played the Combat Mission Red Thunder version I had created last year or so.

09 Sep2022 Stand for New Zealand (Gary as Germans/Phil as British) Gary won
NOTES: It was looking rough for Gary right up to the bitter end. My reinforcements finally arrived. My first use of the MkVI resulted in a malf for the MA. Later a die roll turned this malf into inoperable and she was recalled. Damnation! The other MKVI got hit by his ATR and was immobilized. Those Hussars did not accomplish diddly squat. Gary carefully set up the final building and in the very last possible die roll annihilated my last 2 GO squads in CC. He had achieved the Vic Con. Last year was the 80th anniversary of the actual Galatas, Crete battle this scenario was based upon and I made a CMFI scenario using Google Earth to TRY and represent it. Gary and I will soon play that CMFI scenario, "Galatas Sleigh Ride" I called it...

16 Sep2022 A Meeting of Patrols (Gary as Germans/Phil as US) Gary won
NOTES: Gary racked us up the snowy terrain map in VASL. It started off real slow and seemed it might be a fizzler. But it perked up and was exciting. I got 9 points off and he got 10 points off which were both short of 11 instant win. Gary won because he had 2 squads of my prisoners and double the KIA on me...a fun battle.

26 Sep2022 Graebner's Folly (Gary as Germans/Phil as British) Phil won
NOTES: Gary and I used detective work to find the scenario card online for a scenario in HASL A Bridge Too Far. Gary then goes off and thinks hard to extrapolate SSR we don't really know because we don't own the actual module. He racked us up the Arnhem bridge and counters in VASL. Gary killed my 6-pounder crew but I moved an MMC to take over and they did quite well even with inexperienced/unqualified +2 drm. We called it at turn 7 of 10 with the bridge a wreck of immob, KO'd or burning wrecks. Graebner was KIA. One 251 Half-track did make it past the 2 sets of mines and the rubble to leave the bridge and take a side road. Gary had it BU and so it used more MP and I was able to next turn close assault it with 2 squads and a hero. The 2 squads failed but the hero went last and brewed her up. Colonel Frost survived. I broke a PIAT....a fun battle.

07 Oct2022 ..and here we damned well stay (Gary as Germans/Phil as British) Gary won
NOTES: Gary racked us up the desert maps in VASL. It started off ominous with Gary's phalanx of 15 panzers. My 6-pounders started KO-ing his tanks and we went to the end of 4 of 5 turns before Gary had achieved the victory conditions. I had KO'd 8 or 9 of his 15 tanks. He over-ran one gun and I malf'd another which allowed him to reduce the necessary number of tanks to cross the magic line. ...a fun battle.

16 Oct2022 Festung Budapest FB1 Uncles and Pups (Gary as Hungarians&Germans/Phil as Soviets) Gary won
NOTES: We scrounged this one up from internet research as we do not own the HASL module. I wish I did but it is too much money and out of stock. Gary has nailed 3 of 5 SU's. I had a lone leader Sgt Chekhov eventually clear mines off the railway. He did have a MMC of 6-2-8 assault engineers with him but they got shot up and broke. It has been a blast and last night a storm hit my area and we had to shut down. It is a cliff hanger as it was the top of the 5th and it is the final half of a turn. We had ALREADY played the Combat Mission Red Thunder version I had created just a few weeks ago where I won as Soviets but mostly due to my errors in setting up the scenario in that game system. The next night we finished the remaining half of a turn, Gary had amazing luck with a perfect die roll for getting a panzerfaust for a MMC and then for a leader. THEN he rolled hits for both and the insane 32 TK for PF left both of my 2 remaining SU's as burning hulks. That killed that half of my required victory conditions. I then went on to successfully take the railway building in CC. But that was just half the VC required and so I lost.

Now we are looking at Festung Budapest FB2 "The Devil's Free to Have a Try"...Using internet detective work to again rack the scenario up in VASL. We pretty much have it all figured out. :-) I wish somehow we could just buy the scenario cards and rules as pdf's for these big modules.

Re: Kohlenklau's games with a buddy AAR summary

Posted: Tue Aug 23, 2022 5:31 pm
by Kohlenklau
ALRIGHTY! Now me and my buddy take a break from VASL. Well, he is the "VASL chef" for our future battles and he is working behind the scenes on our future VASL encounters. Meanwhile, I am our Battlefront "Combat Mission chef" and have cooked up CM versions of some of our VASL battles.
I am pretty fast in the CM editor and can crank out a rendition in a few hours. The fidelity is not always 100% matched because of limits to equipment availability. I hit the "allow substitutes" magic button in my mind and my buddy understands this.

Combat Mission Fortress Italy (CMFI) is how we portray Africa and "Cutting Out a Strongpoint". We played a PBEM. The fidelity to the VASL is sadly not as high I dearly wish. We had to do some workarounds but it is all good. I flipped a coin and I am the allies and he is hunkered down in the trenches.

Combat Mission Red Thunder (CMRT) is how we portray Ost Front VASL battles and I have not yet started to render our 2 Ost Front themed VASL battles. BUT I did go and render one of my buddy's favorite Ost Front VASL scenarios "ASL49 Delaying Action" and we will start that here any day.

Combat Mission Final Blitzkrieg (CMFB) is how we portray the Bulge late '44 ETO VASL battle of "Mad Minute" and that is a bigger scenario in VASL and I am cranking away at getting it ready. CM scenario editor has an overlay feature where I can drop the VASL map(s) in and "paint" the CM terrain to match the VASL terrain.

Sadly, the 1940 Stonne VASL scenario is not really renderable (is that a word?) in the CM world. The company has not followed my begging and pleading to go into the "early war". oh well...

Re: Kohlenklau's games with a buddy AAR summary

Posted: Wed Oct 26, 2022 12:22 pm
by Kohlenklau

Kohlenklau (Phil) Victories: 2
Gary Victories: 10

25 Oct2022 HF HF8 FAHRENHEIT 352 (Gary as Germans/Phil as US) Gary won
NOTES: Gary had been ready to order the HASL Hatten in Flames module but the very day his wife approved the order (she runs the family finances!), it went out of stock. I bumped into a MMP website with the scenario cards for almost all the HF scenarios. Gary is the VASL chef for our buddy games. He can take the scenario card and rack it up in VASL. We don't have the module rules but from Gary's years of experience with ASL and the modules he does physically own PLUS some internet detective work with AAR's...we were ready to battle it out in the snowy streets of Hatten. I did a left and right hook and we had some great moments. Those flammpanzers are ugly beasts. We always rename a leader to each of our names for fun. My namesake made it into 1 of the 2 VC hexes. That one ended up staying in my control and I had the GO MMC in it. But in the other VC building, my guys were broken by his last flame attack and then locked in melee and I could not claim that 2nd VC building. I lost on a technicaLITY BUT IT STILL WAS A GREAT BATTLE.

I have created the same scenario in another wargame. We will soon play the battle in Combat Mission Final Blitzkrieg.

Re: Kohlenklau's games with a buddy AAR summary

Posted: Thu Oct 27, 2022 6:54 am
by Prester John
Ritterkrieg has Hatten in stock at a "sale" price according to their website.

Re: Kohlenklau's games with a buddy AAR summary

Posted: Thu Oct 27, 2022 11:15 pm
by Kohlenklau
Thanks John. I went to look and maybe tell my buddy but it (already?) says Out of Stock.

Re: Kohlenklau's games with a buddy AAR summary

Posted: Fri Oct 28, 2022 7:48 am
by Prester John
I'm sorry that was my mistake. I didn't look closely and notice they didn't have the add to cart button.
I don't have a recent list, but I think Battleschool had it in stock in August. That might be gone too though.

Re: Kohlenklau's games with a buddy AAR summary

Posted: Mon Nov 21, 2022 12:37 am
by Kohlenklau
20 Nov 2022 CLASH AT THE PSEL. (Gary as Germans/Phil as US) Phil won
NOTES: Gary had been wanting to play this Kursk scenario he got from an ASL Annual. magazine. I played Soviets and had 4 waves of armor. This is ALL armor. He had 4 waves but had to have them all on the map in 3 turns. We slowly racked up points on each other but I had a big left hook with 10 T-34's entering on turn 4. He had a mess of main gun malf's. Anyway, I got my 56 points and he was done. He was almost at 100 of his 116 required. It was close.

Re: Kohlenklau's games with a buddy AAR summary

Posted: Sun Nov 27, 2022 4:45 pm
by Kohlenklau
Kohlenklau (Phil) Victories: 3
Gary Victories: 11

23 Nov 2022 KG SCHERER Becker's Bastion. (Gary as Germans/Phil as Soviets) Gary won
NOTES: Gary created this off his knowledge of the battle. We scrounged up the LFT KGS extension from their website. I played as Soviets atacking with Matilda's down 3 streets of Cholm. He had 3 small AT assets. A 50L, 37L and a 28LL. well, also some ATR's. He didn't do so well with those weapons against the thick armor of the lumbering Matilda's. He did manage a close assault to knock one out. I had to take 3 VC hexes and did take 2 but not the third. So, he won by default.

Now he ordered Lone Canuck's Gross Deutschland stuff. For Christmas, I am making my buddy Gary a custom GD counter set. I have all the leaders done and it functions well in the game as my first ever VASL extension.

Here it is so far...