Use the special ammo and ammo depletion rules (ASL: C8/C8.6, ASLSK: 6.2) to possibly get an extra shot in those critical situations when you really need another opportunity to get a hit versus a target.
Bore Sighting is an oft forgotten rule (too late after the scenario has started!) available to the Scenario Defender. The definition of "Scenario Defender" is critical to understand when Bore Sighting can be used. This rule is not available to ASL Starter Kit players.
This ASL Tactical Tip is to remind both ASL and ASLSK players to use their unit's Assault Fire capability if they possess it!! Especially when squads possessing 5 FP and Assault Fire are in play. It's a very powerful, but simple, mechanic that can help attacking (assaulting) units quite a bit!!
In this Friday Tactical Tip I go over the historical platoon structure and formations used by the United States Army in WW2 and talk to how the system revolves around the tactics of the platoon formation because of the squad unit's inability to create tactics and formations.
Sometimes the order in which you rout your units matters greatly, especially if No Quarter has or hasn't been declared. Most of what's discussed here doesn't apply to Starter Kit this time, as No Quarter and Prisoner rules don't exist in that system.
Motion status attempt helps protect your vehicle from getting flanked and/or driven right up next to and blasted at point blank range. It exists in both full ASL (D2.401) and ASL Starter Kit (188.8.131.52).
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