ASL Boot Camp

Welcome to Advanced Squad Leader Boot Camp where videos cover a myriad of ASL topics and tactics that both new, Starter Kit, and ASL veteran players might find useful. For the curious who have no experience with the system, these videos will give you a flavor of what you can expect. Carry on!!

ASL Boot Camp #26: AFV Kill Mechanics

0
ASL Boot Camp #26: AFV Kill Mechanics
The most complicated part of the To Hit resolution process (once a hit is secured) is against vehicles and the AFV Destruction table. In this tutorial, I continue the example started in #25 of an American 57L AT gun firing at and hitting a stationary German Stug IIIG in open terrain. What are the steps to determine the results of an AFV hit? I'll show you.

ASL Boot Camp #25: To Hit Mechanics

2
ASL Boot Camp #25: To Hit Mechanics
The meat and potatoes of Chapter C are the To Hit and To Kill mechanics. Here we boil down the To Hit mechanic to a small flowchart and a couple of formulas, show the relevant tables used, and step through a very simple example of a 57mm AT gun attempting to hit a German Stug IIIG.

ASL Boot Camp #24: Ordnance Review

0
ASL Boot Camp #24: Ordnance Review
Let's finally leave the Infantry ruleset (Chapter A) in the rearview, and move into Ordnance (Guns). But before we jump into the meat of Chapter C and the to hit process let's first go over the 6 types of Guns in the ASL system, and review the information that can be displayed on the counter. Then I show you where to look up that information in the important Chapter H notes.

ASL Boot Camp #23: Close Combat

0
ASL Boot Camp #23: Close Combat
Close combat is one of the best ways to eliminate enemy units and capture hexes/locations. But as a high-risk, high-reward tactic it can come at a hefty price. Some players hate close combat, while others love it. I'm in the latter group ... because used judiciously, at the right time, with the right units it can pay dividends on the battlefield.

ASL Boot Camp #22: Human Waves

0
ASL Boot Camp #22: Human Waves
The human wave (and banzai charge) is an old and bloody form of warfare that typically uses overwhelming forces to rush enemy positions in an attempt to engage them in close combat. In the ASL system is a bit of an art form to know when to use this tactic, which is limited to a handful of nationalities.

ASL Boot Camp #12: Heat of Battle

0
ASL Boot Camp #12: Heat of Battle
Heat of battle ... strange, brave, and tragic things can happen in the "cauldron of battle".

ASL Boot Camp #11b: Managing Sniper Risk

0
ASL Boot Camp #11b: Managing Sniper Risk
Tutorial 11 is a two part tutorial, with part B showing simple techniques to minimize the impact of those pesky and annoying snipers in the Advanced Squad Leader system.

ASL Boot Camp #11a: Snipers!

0
ASL Boot Camp #11a: Snipers!
Tutorial 11 is a two tutorial, with part A showing how the mechanics of snipers work in the Advanced Squad Leader system.

ASL Boot Camp #10: Rout Principles

0
ASL Boot Camp #10: Rout Principles
In the 10th Boot Camp I show you the four important points of routing and go through some examples using German and Russian units. I cover rout principles and what you can do with your units after their morale breaks.

ASL Boot Camp #9: Defensive Fire Principles 2

0
ASL Boot Camp #9: Defensive Fire Principles 2
In the 9th Boot Camp I re-iterate the Defensive Fire Principles outlined in Boot Camp #8 showing more movement and fire examples.

Connect

514FansLike
519FollowersFollow
4,190SubscribersSubscribe