Author: Neal Ulen

ASL For King and Country Unboxing

For King and Country Unboxing


For King and Country contains the complete Order of Battle for the British along with eight mapboards and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.

ASL Boot Camp #8: Defensive Fire Principles 1

ASL Boot Camp #8: Defensive Fire Principles 1


In the 8th Boot Camp I go through all four types of defensive fire, and how the mechanics of simultaneous movement and fire works in ASL. Just to re-enforce how defensive fire works, I will be doing another video of a short skirmish between moving and defending units.

Beyond Valor Unboxing

Beyond Valor Unboxing


Beyond Valor is the first, and most important, of the Advanced Squad Leader modules. Beyond Valor contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops.

ASL Boot Camp #7: Infantry Fire Mechanics & The IFT

ASL Boot Camp #7: Infantry Fire Mechanics & The IFT


This 7th Boot Camp covers infantry fire mechanics, how to add up and manage firepower, how to calculate die roll modifiers (DRMs), how to use the Infantry Fire Table (IFT), and how to interpret results on that table.

The Green Hell of Inor Unboxing

The Green Hell of Inor Unboxing


The Green Hell of Inor is Le Franc Tireur’s (LFT) attempt at bringing 2 weeks of epic fighting that took place in the Ardennes Forest during the very first days of Fall Gelb, the invasion of France.

ASL Starter Kit Bonus Pack #2 Unpacking

ASL Starter Kit Bonus Pack #2 Unpacking


Unpacking Video by: Neal Ulen Advanced Squad Leader Starter Kit Bonus Pack #2 is a new scenario and map pack for Starter Kit players. This Bonus Pack features two new 8″ x 22″ boards (i and j) and eight new scenarios that encompass a wide range of actions from China in 1938 to The Philippines in […]

ASL AAR: Knock Them Down! (StW-4)

ASL AAR: Knock Them Down! (StW-4)


We tackle the monster scenario ‘Knock Them Down!’ from LCP’s Steelworks module. We think it played out fairly close to history. The Highlanders were unable to dig out the well fortified Germans, and Tigers showed up early to wreak havoc on the British Shermans.

ASL AAR: HILL 253.5 (132)

ASL AAR: HILL 253.5 (132)


Operation Citadel had begun, but instead of the desired lightning breakthrough, fighting had taken on the characteristics of World War I trench warfare. In four days of grueling combat, the XLI Panzer Corps had managed to penetrate the defenses of the Soviet 13th Army to only a depth of five miles.

ASL AAR: Aiding the Local Constabulary (J164)

ASL AAR: Aiding the Local Constabulary (J164)


We all agreed, once the scenario had wrapped up, that 3 players was incredibly fun and offers a new ASL play experience to players who have used the system for years and decades.

PROKHOROVKA! Pre-Order

PROKHOROVKA! Pre-Order


If ASL armor battles are in your wheelhouse, then PROKHOROVKA! is probably the module you’ve been looking for, portraying the largest armor clashes in modern warfare history.

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