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Neal Ulen

Neal Ulen
255 POSTS 85 COMMENTS
Neal is a long time gamer (board, RPG, CCG, and computer) who first played Squad Leader back in the late '70s. While getting re-acquainted with ASL after retiring, he took it as an opportunity to create various tutorials and aids to help new and returning players. He lurks in the PWN.

Stew’s Replays: Retaking Vierville on Tabletop Simulator

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Retaking Vierville
It’s the day after D-Day and American forces are pushing inland from Utah Beach. Vierville was a major focal point for the movement of both Allied and Axis troops following the invasion. It needed to be capture.

ASL Starter Kit Bonus Pack #2

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ASL Starter Kit Bonus Pack #2
ASLSK Bonus Pack #2 is a new scenario and map pack. This Bonus Pack features two new, 8 scenarios that encompass a wide range of actions from China in 1938 to The Philippines in 1945.

ASL AAR: Trapped! (15)

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ASL AAR: Trapped! (15)
AAR by: John Knowles Advanced Squad Leader AAR: Trapped! (15) Here's the historical situation: Date: June 8, 1944 Location: Saint Come-du-Mont, France Attacker: German (3rd Battalion, 6th Parachute Regiment / 3rd Battalion, 1058th Grenadier Regiment) Defender: American (3rd Battalion, 501st Parachute Infantry Regiment) German paratroops and grenadiers had held St. Come-du-Mont against constant pressure from American paratroops for two days but the Americans were already...

ASL With Miniatures

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ASL With Miniatures
I had a dream, inspired by the Deluxe ASL modules Streets of Fire and Hedgerow Hell ... to make ASL closer to the real world. It took some time to finally get to it, but I decided to build it in 3D.

Hollow Legions Pre-Order

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Hollow Legions Pre-Order
The last time the Italian module was in print was in 1990 … 31 years ago. This version adds many elements from West of Alamein as well as some other goodies. Read the official announcement below the break.

ASL AAR: Blazin’ Chariots (35)

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ASL AAR: Blazin' Chariots (35)
The 4th Armored Brigade, probing northeast of Gabr Saleh, was driving a German recon unit before it. The Afrika Korps at last reacted, quickly forming several units of the 21st Panzer Division into Kampfgruppe Stephan.

ASL AAR: A Good Party (A56)

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ASL AAR: A Good Party (A56)
Before the 8th Army could launch its assault on the Mareth Line, it had to clear the Axis outposts between the Wadi Zeuss and the Wadi Zigzaou. One of these, held by veterans of the 90th Light Division, encompassed a group of small hills appropriately named the “Horseshoe” by the British.

ASL AAR: Last Defense Line (A94/235)

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ASL AAR: Last Defense Line (A94/235)
AAR by: John Knowles Advanced Squad Leader AAR: Last Defense Line (A94/235) Here's the historical situation: Date: May 15, 1940 Location: Bouvellemont, France Attacker: German (Infanterie Regiment 1, Panzer Division 1) Defender: French (152ème Régiment d'Infanterie, 15ème Division d'Infanterie) By dusk on the 14th, the Germans had established three bridgeheads across the Meuse River. The 15th brought the next stage: the breaking of the...

ASL Boot Camp #6: Terrain Primer

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ASL Boot Camp #6: Terrain Primer
This sixth Boot Camp summarizes (nearly) all the ASL terrain listed in chapter B, showing high level characteristics of each terrain as well as photos representative of the terrain seen during World War 2.

ASL Boot Camp #5: Line of Sight & TEM

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ASL Boot Camp #5: Line of Sight & TEM
This fifth Boot Camp covers basic line of sight (LOS) mechanics, the difference between obstacles and hindrances, and sprinkles in a little terrain effect modifier information. At the end I show how I attempt to visualize LOS during play.

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