| REVIEW OVERVIEW | |
| Scenario Rating | |
| SUMMARY Interesting SSRs including a bid system for sides and a pre-game Recon option. But we felt that the VCs were quite fleshed out enough. The Americans can abuse the setup of their fortifications, keeping them out of LOS for most of the game, causing it to be almost impossible for the Germans to clear them out because time will run out. AAR by: Neal Ulen & Scott Rowland | 2.5 OVERALL SCORE |
ASL AAR: The Best Defence (Playtest)
Here’s the historical situation:
Date: October 16, 1944
Location: Aachen, Germany
Attacker: German (Elements of 3. PanzerGrenadier Division)
Defender: American (Elements of 1st Infantry Division, 745th Tank Battalion)
The Americans were closing the ring around the city and, in a desperate attempt to widen the gap between two American pincers, the Germans repeatedly counterattacked the 1st Infantry Division following Colonel Gerhard Wilck’s motto “the best defence is a good offense”.
Here’s more info on Advancing Fire’s Tournament Director’s Pack:
https://advancingfire.com/index.php/td
GET TO THE CHOPPA…!!! 
Article © 2022-2026, N. Ulen & S. Rowland. All Rights Reserved. Copyright & Fair Use Notice.
ASL-Players.net is not affiliated with Hasbro, AH Games, Inc., or MMP, Inc.
Advanced Squad Leader is a trademark of AH Games, Inc.









