A request was made regarding how I design ASL scenarios, so here we go. I look at the process of designing scenario S95, Makin Mayhem. Disclosure: I’m no “expert” at scenario design; there’s no correct way to design a scenario, and everyone has their own method.

I’m in no way advocating that this is the correct and only way to do it, nor am I “telling you how it should be.” This is the method that works for me, and any method that works for you is the only correct method.

Below are a couple pages from the scenario design document for the scenario Makin Mayhem (S95) that I speak to in this video.

How To: ASL Scenario Design
Always try to find a map of the battle
How To: ASL Scenario Design
VASL is great for creating board layouts

GET TO THE CHOPPA…!!!


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Neal Ulen
507 POSTS248 COMMENTS
Neal is a longtime gamer with experience in board games, pen-and-paper RPGs, collectible card games, and computer games. He first played Squad Leader in the late 1970s. After retiring, he returned to ASL and saw it as an opportunity to create tutorials and player aids to support new and returning players. His introduction to gaming began with Advanced Dungeons & Dragons alongside childhood friends, while his first wargame was Steve Jackson’s G.E.V.. He currently lives near Seattle, land of moss and rain.

2 COMMENTS

  1. Great session. Very interested in your approach to scenario design.

    I think SK plus DoE OBA, simple bypass movement, your sniper harassment approach, some enhanced terrain and a few other items may be the best answer. Example – Do we need prisoners at all when you consider the supposed time frame (40 m hexes, 2 min time per turn)?

    I applaud your decision to support SK. Thank you. Btw, I generally only play PTO as I was complete original SL grognard in the late 70’s and early 80’s and got my fill of the ETO. Never did ASL; got mad when they were going to charge me $25 just for a rulebook and dropped out completely for 30 years. Restarted with SK about 3 years ago. Keep up the good work!!

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