Advanced Squad Leader Files

Advanced Squad Leader Play Aids

= Recommended ASL play aid.

  Infantry Fire Table (IFT) A big, bold easy to read Infantry Fire Table. That’s all.
  Close Combat Table (CCT) A new CC table with a handy ratio calculation table.
  Old School IFT/TH/TK Tables Infantry Fire Table, TH Tables, and TK Tables.
  Incremental Fire Table (IIFT) If you’re into that kind of thing. 😁
  AFV Cheat Sheet v1.3 A one page AFV informational cheat sheet.
  Air Support Play Aid A summary of how to use air support.
  Area vs. Infantry Target Type Play aid for different target types.
  ASL Examples of Play 118 pages of ASL example play.
  ASL Acronyms List of all the acronyms used in ASL.
  Basic 2d6 Probability Primer Understanding basic dice probability is necessary in ASL.
  Big Black Book of ASL Sleaze All the ASL tricks you are afraid to ask about.
  Blind Hex Calculator Aid An aid to help calculate blind hexes caused by obstructions.
  Bocage Play Aid How to deal with those pesky bocage in France.
  Breakdown Numbers Summary A summary of SW and AFV breakdown numbers.
  Breakdown Numbers Modifiers A summary of reakdown number modifiers.
  Chapter B Terrain Alphabetical ETO terrain chart listed in alphabetical order.
  Chapter F Terrain Alphabetical DTO terrain chart listed in alphabetical order.
  Chapter G Terrain Alphabetical PTO terrain chart listed in alphabetical order.
  Cheat Sheet – CC vs. Vehicles A quick reference for ASL vehicle CC rules.
  Cheat Sheet – Demolition Charges A quick reference for ASL DC usage.
  Cheat Sheet – Flame/Blaze A quick reference for ASL Flame/Blaze rules.
  Cheat Sheet – Halftracks A quick reference for ASL halftrack rules.
  Cheat Sheet – Light Anti-Tank Weapons A quick reference for ASL LATW usage.
  Cheat Sheet – Night Rules A quick reference for ASL night rules.
  Cheat Sheet – Mortars A quick reference for ASL mortar usage.
  Cheat Sheet – Slopes A quick reference for ASL slope rules.
  Cheat Sheet – Tanks A quick reference for ASL AFV rules.
  Clearing Obstacles Play Aid A table summarizing how to clear certain types of obstacles
  Close Combat Odds Ratios A table to quickly calculate CC odds.
  Collateral Attacks Flowchart Demystifying collateral attacks against units.
  Counter Reference Sheet A one page counter symbol reference sheet.
  Covered Arc Summary Aid Covered arc summary aid.
  Defensive Fire Flowchart Boils down the complexities of Defensive Fire to a single chart.
  Japanese Step Reduction Aid A step reduction guide for Japanese units.
  Morale DR Results A summary of morale check DR results for infantry units.
  Ordnance/Vehicle TH Modifiers Quick reference tables of TH modifiers for ordnance/vehicles.
  Perry Sez Q&A v29 A compilation of ASL Q&A from Perry Cocke.
  Ponderous Book of ASL Play Aids Nearly 100 pages of various ASL flotsam and jetsam.
  Ponderous Book of ASL Play Aids 2 Another 40 pages of various ASL flotsam and jetsam.
  Rally & MC Flowchart Events that can happen during a rally or MC.
  Roster for DYO A purchase roster table for DYO scenarios.
  Roster for SASL A campaign roster table for SASL scenarios.
  Routing Flowchart A flowchart to work through the intricacies of routing.
  Routing Tutorial A step by step tutorial on how to route, with examples.
  Rules Summary A summary of the important core rules in ASL.
  Scenario Aid Card A card to help track important info during a game.
  SOP/Phases Quick Reference Very handy compilation of ASL phases & events.
  SOP Night A night sequence of play for ASL.
  SOP One Pager A one page sequence of play for ASL.
  SOP Verbose #1 A verbose advanced sequence of play for ASL.
  SOP Verbose #2 A verbose advanced sequence of play for ASL.
  Target Acquisition Aid A table differentiating VTT, ATT, ITT.
  Thirteen Steps to Better ASL A concise list of ideas on how to improve your overall ASL game.

 

     Jeff Stahler’s ASL Programmed Instruction Tutorials
  Programmed Instruction #1 Lesson 1: The Basic Infantry System.
  Programmed Instruction #2 Lesson 2: The Advanced Infantry System.
  Programmed Instruction #3 Lesson 3: The Special Infantry System & Terrain Rules.
  Programmed Instruction #4 Lesson 4: The Offboard Artillery System.
  Programmed Instruction #5 Lesson 5: The Basic Ordnance System.
  Programmed Instruction #6 Lesson 6: The Advanced Ordnance System.
  Programmed Instruction #7 Lesson 7: The Basic Vehicle System.
  Programmed Instruction #8 Lesson 8: The Advanced Vehicle System.
  Programmed Instruction #X Lesson X: More To Come.
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