Advanced Squad Leader Let's Play

Advanced Squad Leader Let’s Play

Welcome to Advanced Squad Leader “Let’s Play” sessions where I play complete scenarios of ASL, providing tactical discussion, tips, tricks, and fully annotated rule references as needed. There are both Starter Kit and full ASL scenarios, with more being added slowly over time.

ASL Boot Camp #19: Retaking Vierville (Turn 2)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat. ...
ASL Boot Camp #18: Retaking Vierville (Turn 1)
New ASL Starter Kit and full ASL players can use the video to learn the basics of the ASL system, including the phase system, movement, fire attacks, morale, terrain, and close combat. ...
ASL Boot Camp #17: The Guards Counterattack (Turn 5)
Gameplay of turn 5 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and ...
ASL Boot Camp #16: The Guards Counterattack (Turn 4)
Gameplay of turn 4 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and ...
ASL Boot Camp #15: The Guards Counterattack (Turn 3)
Turn 3 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ...
ASL Boot Camp #14: The Guards Counterattack (Turn 2)
Turn 2 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ...
ASL Boot Camp #13: The Guards Counterattack (Turn 1)
Turn 1 of the classic Squad Leader scenario, The Guards Counterattack. With fully annotated rules references/notes, step by step mechanics of rally, fire, terrain, movement, sniper, and close combat ...
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