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ASL AAR: The Sangshak Redemption (J150)

ASL AAR: The Sangshak Redemption (J150)

In March 1944 the Imperial Japanese Army invaded India from neighboring Burma. The small village of Sangshak was a northwest crossroad that led to the more significant target of Imphal only miles to the southwest, where Commonwealth forces had established defenses and supplies.

ASL AAR: A Quick Strike (WO18)

ASL AAR: A Quick Strike (WO18)

Back to the steamy jungles of the PTO … and A Quick Strike is a good one. It’s amazing how the ASL Pacific Theater terrain tweaks and Japanese nationality can give such a complex game system a completely different feel.

ASL AAR: Knock Them Down! (StW-4)

ASL AAR: Knock Them Down! (StW-4)

We tackle the monster scenario ‘Knock Them Down!’ from LCP’s Steelworks module. We think it played out fairly close to history. The Highlanders were unable to dig out the well fortified Germans, and Tigers showed up early to wreak havoc on the British Shermans.

ASL AAR: Aiding the Local Constabulary (J164)

ASL AAR: Aiding the Local Constabulary (J164)

We all agreed, once the scenario had wrapped up, that 3 players was incredibly fun and offers a new ASL play experience to players who have used the system for years and decades.

ASL AAR: Lee's Charge (J62)

ASL AAR: Lee’s Charge (J62)

Belgium … January 1945 … The Battle of the Bulge. Deep snow (E3.73) covers the fields and woods surrounding Coroie, Belgium, and Cpt. Robert E. Lee, D Company’s commanding officer, moved across the fields flanked by two platoons of infantry in the woods to his right.

ASL Live Stream: Aiding the Local Constabulary (J164)

ASL Live Stream: Aiding the Local Constabulary (J164)

Purpose designed three player scenarios are rare in Advanced Squad Leader. Almost any scenario can be adapted to be multi-player where one player takes control of the armor of the side he’s playing on, or takes control of reinforcements coming on board.

ANZAC Boys (AP161)

ASL AAR: ANZAC Boys (AP161)

For this scenario we dive into Action Pack #16, and play ANZAC Boys, a scenario where the Commonwealth ANZACs try to repulse the invading Germans on the island of Crete during Operation Merkur (Mercury).

ASL AAR: Drillo HG Reconquest (BR9)

ASL AAR: Drillo HG Reconquest (BR9)

Scott and I decided to venture to the island of Sicily and play a scenario from Advancing Fire’s new historical effort, Biazza Ridge (BR), focusing on battles during Operation Husky, the allied invasion of that island in July of 1943.

ASL AAR: Rude Mood (AP79)

ASL AAR: Rude Mood (AP79)

AAR by: Neal Ulen & Scott Rowland Advanced Squad Leader AAR: Rude Mood (AP79) Download the VASL .vlog playthrough. Here’s the historical situation: Date: May 18, 1944 Location: Esperia, Italy Attacker: Free French (Groupement Linares, Chasseurs d’ Afrique) Defender: German (Panzergrenadier-Division 90) The Allied efforts to breach the German fortified defenses known as the Hitler […]

ASL AAR: Agony At Arnautovo (AP23)

ASL AAR: Agony At Arnautovo (AP23)

Video AAR by: Neal Ulen & Scott Rowland Advanced Squad Leader AAR – Agony At Arnautovo (AP23) Download the VASL .vsav setup file. Here’s the historical situation: Date: January 24, 1943 Location: Arnautovo, Russia Attacker: Russian / Partisan (17th Tank Corps and Local Partisans) Defender: Italian (Val  Chiese Battalion, 6th Alpini Regiment, Bergamo Artillery Group, […]

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